We
request the following rules and guidelines:
Major
League-style uniforms only will be allowed
on the fields. Since we're playing on
Major League facilities, we should all
look like Major Leaguers. No softball,
sweat pants or t-shirts will be permitted
as uniforms at any time. No exceptions.
All
PLAY AT THE PLATE camps and tournaments
use only wooden bats. Some bats will be
provided, but we suggest you supply your
own bats.
PLAY
AT THE PLATE /Rules Of The Game
Play at the plate now offers our players the choice between playing Full Rules Baseball or Modified Rules Baseball. The major difference is being stealing, advancing on passed balls etc., and bunting with a man on third base. Please review both sets of rules before registering for an event. You will find on the registration page a choice of Modified, Full or I don’t care.
Should the situation arise where a modified team has to play against a full rules team, modified rules will be followed.
Full Rules | Modified Rules
PLAY AT THE PLATE
RULES OF THE GAMES
FULL RULES
The following guidelines and rules cover the Full Rules division
THE GAME
01.1 The games are 7 innings or 2 ½ hrs.
01.2 The game is official after 5 innings
01.3 Extra innings will be played if needed and time is available. Every attempt to finish a game will be made.
01.4 An inning is over when a team has scored 7 runs
01.5 If a batter has a safe hit that results in more than the 7th run scoring, all runs from that play shall count.
01.6 Unlimited runs can be scored in the 7th inning and extra innings.
01.7 12 run mercy rule after 5 innings
PASSED BALLS
02.1 There are passed balls and wild pitches
02.2 There are dropped third strikes, and batters may advance to first base if possible.
BASE RUNNING
03.1 There is stealing
03.2 Pinch runners must be announced between the managers before the game
03.3 Exceptions to this rule are obvious injuries
03.4 The last batted out shall pinch run
03.5 Any player over 65 may ask for runner
03.6 No substitute runners from home plate
03.7 no substitute runners for pitchers or catchers
03.8 Runners may lead as far as they wish
PITCHING
04.1 A pitcher must pitch from the stretch with men on base. He may pitch from the wind up with a man on third.
04.2 A pitcher hitting 2 batters in one inning, shall be relieved. He may play anywhere else.
04.3 If the same pitcher returns and hits 2 more batters in the course of the game, he will be removed from pitching any further in that game. He may play any other position.
OUTFIELD THROWS
05.1 An outfielder can throw a runner out at first base.
05.2 Outfielders can throw runners out at second on force plays
BUNTING
06.1 You can bunt at any time in the game.
BATTING ORDER
07.1 All players will appear in a revolving batting order
07.2 The on deck batter at the end of the game will lead off the next game
07.3 The manager of the team can alter his lineup before the second game. After the second game the lineup remains intact for the rest of the event
07.4 the lineup will not go to the top of the order if a playoff format is being used
07.5 All players must play the field at least 3 innings.
07.6 If a team alters their line up after the 2nd game a 5 run penalty will be against them. They then must return to the line up of their 2nd game.
CLUBHOUSE RULES
08.1 THE CLUBHOUSE AND LOCKER ROOMS ARE FOR PLAYERS ONLY!!!!
08.2 No food or alcoholic beverages can leave the clubhouse at any time. The food provided is for registered players only.
08.3 Guests may enter the clubhouse, but only after it has been cleared with a staff member of PATP. No exceptions.
UNIFORMS AND CONDUCT
09.1 All players must wear an appropriate baseball uniform. No softball, sweat pants or t shirts will be allowed on the field at any time during the games.
09.1 The only contact on the field is tagging a runner. No take out plays or collisions at home plate. Whenever possible a player must slide at plays at home plate
09.2 There are no hidden ball tricks and no dekeing of base runners. If that occurs the runner will be granted and extra base.
09.3 Any player thrown out of a game by an umpire, risks expulsion from the camp.
09.4 There will be no tolerating abuse of an umpire or any official of the staff of the venue we are playing at.
09.5 Lineup cards are to be exchanged between the managers before every game. No exceptions
09.6 All players must be physically able to compete. No exceptions to this rule. A player must have the physical strength to make the routine plays and not be a deterrent to his team in the field or at bat. Should a player not have the capabilities to play, he may coach. No refund will be given to said player.
PLAY AT THE PLATE
MODIFIED RULES OF THE GAMES
These modifications to the rules are being offered in an attempt to bring parity to the playing field, taking into consideration the wide variety of ages of the players.
THE GAME
01.1 The games are 7 innings or 2 ½ hrs.
01.2 The game is official after 5 innings
01.3 Extra innings will be played if needed and time is available. Every attempt to finish a game will be made.
01.4 An inning is over when a team has scored 7 runs
01.5 If a batter has a safe hit that results in more than the 7th run scoring, all runs from that play shall count.
01.6 Unlimited runs can be scored in the 7th inning and extra innings.
01.7 12 run mercy rule after 5 innings
PASSED BALLS
02.1 There are no passed balls or wild pitches
02.2 There are no dropped third strikes
BASE RUNNING
03.1 There is no stealing
03.2 Pinch runners must be announced between the managers before the game
03.3 Exceptions to this rule are obvious injuries
03.4 The last batted out shall pinch run
03.5 Any player over 65 may ask for runner
03.6 No substitute runners from home plate
03.7 no substitute runners for catchers
03.8 Runners may lead to the cut in the grass
03.9 Runners may advance once the ball crosses the plate
BASE RUNNING
03.10 Runners may advance on two out full counts when the ball is released by the pitcher.
03.11 base runners will be called out when, his lead is past the cut in the grass, he advances early prior to ball crossing home plate, and leaves before the pitch has been released on the 2 out full count. NO WARNINGS!
PITCHING
04.1 A pitcher may pitch from the stretch or wind up at any time
04.2 A pitcher hitting 2 batters in one inning, shall be relieved. He may play anywhere else.
04.3 If the same pitcher returns and hits 2 more batters in the course of the game, he will be removed from pitching any further in that game. He may play any other position.
04.4 No pick off of any kind
OUTFIELD THROWS
05.1 No outfielder can throw a runner out at first base.
05.2 Outfielders can throw runners out at second on force plays
BUNTING
06.1 You can bunt at any time in the game, except when there is a runner on third base
06.2 Once you square to bunt you must either do so, or take the pitch. You can not fake a bunt and then swing away. You will be called out, and all runners will go back to their original bases
BATTING ORDER
07.1 All players will appear in a revolving batting order
07.2 The on deck batter at the end of the game will lead off the next game
BATTING ORDER
07.3 The manager of the team can alter his lineup before the second game. After the second game the lineup remains intact for the rest of the event
07.4 the lineup will not go to the top of the order if a playoff format is being used
07.5 All players must play the field at least 3 innings.
07.6 If a team alters their line up after the 2nd game a 5 run penalty will be against them. They then must return to the line up of their 2nd game.
CLUBHOUSE RULES
08.1 THE CLUBHOUSE AND LOCKER ROOMS ARE FOR PLAYERS ONLY!!!!
08.2 No food or alcoholic beverages can leave the clubhouse at any time. The food provided is for registered players only.
08.3 Guests may enter the clubhouse, but only after it has been cleared with a staff member of PATP. No exceptions.
UNIFORMS AND CONDUCT
09.1 All players must wear an appropriate baseball uniform. No softball, sweat pants or t shirts will be allowed on the field at any time during the games.
09.1 The only contact on the field is tagging a runner. No take out plays or collisions at home plate. Whenever possible a player must slide at plays at home plate
09.2 There are no hidden ball tricks and no dekeing of base runners. If that occurs the runner will be granted and extra base.
09.3 Any player thrown out of a game by an umpire, risks expulsion from the camp.
09.4 There will be no tolerating abuse of an umpire or any official of the staff of the venue we are playing at.
09.5 Lineup cards are to be exchanged between the managers before every game. No exceptions
09.6 All players must be physically able to compete. No exceptions to this rule. A player must have the physical strength to make the routine plays and not be a deterrent to his team in the field or at bat. Should a player not have the capabilities to play, he may coach. No refund will be given to said player.
Tournament
Format
| Our
tournament generally run from Thursday
to Sunday. This enables the players
who need to get time off only 2 days
away from work, rather than a week
or so. |
We
will play two games daily the first
three days of the tournament. The
last day is just one game to make
traveling easier. We'll have batting
practice either the day before
the event officially starts or
daily before the games, depending
on the availability of the fields. |
| On
Sunday we will have only the morning
game to play. Your baseball day should
be over by 1 o'clock. This day's
schedule could change if a game needs
to be made up due to bad weather
earlier in the event. |
| Some
fields or parks also let us use the
batting tunnels. There is also a
chance that a clubhouse attendant
will be working for us during the
tournament. He will be laundering
your uniforms, etc. You are expected
to do the right thing and tip him
during or at the end of the event;
generally 5 dollars per day. |
Cancellation Policy
Every once in a while a player has to cancel his appearance due to family matters, health issues, or problems with work. We understand those matters can happen. But in most cases PATP has finite expenses per event. Therefore we have decided on the following refund policies for cancellations.
- A full refund or credit towards a future PATP event will be given if the cancellation is received by us 60 days prior to the event.
- A 50% refund or credit will be given when the cancellation is received between 30 and 59 days.
- A 25 % credit only for a future event if a cancellation occurs between 29 and 2 weeks before an event.
- There is no refund for cancelations made 14 days or less before an event.
- All credits must be used within 2 years of the date of the event that the player had originally registered for.
- In the very rare case that an event should be cancelled due to weather or any other act of God, we will credit 50% of the players fee towards another event within the 2 year period of the cancellations.

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